AI Insights · Timothy · June 2022
Top 5 Chibi Games in Middle East Q2 2022 Performance
Explore the performance of the top 5 Chibi games on a unified platform in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 Chibi games on a unified platform in the Middle East. These games include Cut the Rope, Pou, Pocket Love!, Om Nom: Run, and Fluvsies - A Fluff to Luv.
Cut the Rope from ZeptoLab UK Limited experienced a fluctuating trend in weekly revenue, peaking at approximately $822 in the last week of June. Weekly downloads varied throughout the quarter, reaching a high of 10.7K at the end of March and a low of 6.1K in early June. The game's weekly active users showed a general decline from 21.1K at the beginning of the quarter to 18.1K by the end.
Pou by Zakeh Limited maintained a relatively stable revenue stream, with weekly earnings around $997 at the start of the quarter and decreasing to $341 by the end of June. The game saw a peak in weekly downloads in mid-May at 19.6K, while active users remained robust, starting at 527.9K and closing at 502.2K.
HyperBeard Inc.'s Pocket Love! showed a decline in revenue, from $596 in late March to $223 by the end of June. Weekly downloads were highest at the beginning of April with 9.4K and saw a significant drop to 2.8K by mid-June. Active users followed a similar trend, peaking at 17.2K in early May and falling to 10.7K by the end of the quarter.
Om Nom: Run from ZeptoLab UK Limited had a steady revenue stream, with figures around $351 at the start and $247 by the end. Weekly downloads increased towards the end of the quarter, peaking at 3.9K in the last week of June. Active users also saw a rise, starting at 9.9K and closing at 11K.
Finally, Fluvsies - A Fluff to Luv by TutoTOONS demonstrated a consistent performance, with weekly revenue peaking at $428 in early April and gradually declining to $156 by the end of June. Downloads were steady throughout the quarter, reaching a high of 12.8K in late June. Active users showed growth, starting at 52.3K and rising to 65K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.